Minggu, 15 September 2013

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LSTH HACK

http://www.mediafire.com/download/8wkwah6ln01b2ow/JerryKazamaLSTH.zip

AOB LSTH - JerryKazama

Fast Delay : max_skill_gauge - has_skill_gauge
Fast Skill : pre_delay_time - 99
Brutall Skill : gauge_per_tick - 99
No Reload Ammo : max_bullet - 99
Low Drop : fall_max_damage - fall_min_damage
Radius Magic : magic_circle_radius - 99
Unlock Grade Ladder : LadderTeamLimitGrade - 00
Unlock Grade FWar/Faction : HeroMatchLimitGrade - 00
Unlock Grade All Crusade : mode_%d_limit_grade - 99
Posion Brutall Damage : poison_tick_time - poison_per_tick
Fill HP Medic : hp_recovery_tick - 00
No Delay Relic : Excavating_User_Time - 99
Token Emas : GoldMonsterCoin , PvEMonsterCoinX - 99
Perunggu : use_monster_coin_cnt >> 99
DG Freeze = LimitHPRateMin & LimitHPRateMax - Value 00
No Death time = full_time - Value 99
ActiveDelayTimeRand - ActiveDelayTime POTEN / skill_action
sale_end , sale_end_date_%d 0000 - Hack Shop
Ping% - 9999
fishing_exp_%d - 99 = FISH 200%
max_fishing_level >> 99 - level 100 Mancing
peso%d | cash%d [ Peso + Cash 0 perak ]
Byte : 0000
Cadet CSD: map%d_limit_grade >> value"99"
Anti Skill: skill%d >> value "00"
Anti Hit : %s_type%d >> value "00"
Brutal Hit : normal_attack0%d~>00
PvEMonsterCoinNu~>99 Token CSD
Max Player CSD = map%d_limit_max_player = 00
String : cooltime_rate%d [ fast delay relic kalo gk salah ]
Byte : 99
String : dropdamage_rate%d [ drop damage kalo gk salah ]
Byte : 00
skill_cnt>>99>>anti skill bisa skill
equip_animation_rate>>89>>no delay relic kata orang
max_hp_rate>>99
3F 41 56 69 74 65 6D 5F 73 65 74 74 69 6E 67 73 40 70 72 6F 74 65 63 74 69 6F 6E 40 40>>00>>Unprotection Item
change_move_speed_tic>>00>>SpeedGila<<Biar Mapos ^^
magic_element_type>>00>>anti Magic Kiri kanan
attack%d_type>>00>>anti Tusbol
result_success_animation_rate>>result_fail_animation_rate//Tidak Pernah Gagal Menemukan Benda/Dapat Item Terus
result_success_animation>>result_fail_animation //Tidak Pernah Gagal Menemukan Benda/Dapat Item Terus
excavating_start_animation_rate>>>>release_animation_rate//No Delay Relic
excavating_start_animation>>release_animation //No Delay Relic

AOB3

Fast Delay = max_skill_gauge - Value has_skill_gauge
Radius Magic SD Ice Mage = magic_circle_radius - Value 99
Fast Skill = pre_delay_time - Value 99
DG Freeze = LimitHPRateMin & LimitHPRateMax - Value 00
Reload 1 Second = max_bullet - value 99
No Death time = full_time - Value 99
Unli Token = use_monster_coin_cnt / GoldMonsterCoin - Value 99
Teleport Fire Mage = teleport_range - value 99
Respawn = max_delay_time>>99
Skill 0 Detik = gauge_per_tick >> 00
One Hit Poison : poison_tick_time - Value poison_per_tick
Anti Gravity = no_gravity_combo - value 99
Fall damage = fall_max_damage >> fall_min_damage
Skin Color : skin_color value 00

AOB2

Anti Skill: skill%d >> value "00"
Anti Hit : %s_type%d >> value "00"
Cadet CSD: map%d_limit_grade >> value"99"
no_stop_passive_skill%d
OnPushStructDelay - NO DELAY Skill
PvEMonsterCoinNu~>99 Token CSD
normal_attack0%d~>00 Brutal Attack
LimitHPRateMax~>00~>CSD Freeze
LimitHPRateMin~>00~> CSD Freze
FC_tic_time>>00
1.Anti skill = skill%d value = 00 Work
2.assasin = %s_delay value = 00 Work
3.cadet war = BB 90 4b 51 1A 90 92 18 00 00 / »KQ ’ value = 00 Work
4.cadet leader = D5 CD 23 8D F6 8E A4 F5 51 BI / ÕÍ#öŽ¤õQ Value = 00 Work
5.FREEZE CSD = Action%d / 41 63 74 69 6F 6E 25 64 = 00
6.ULTIMATE HIT = %s_motion_pre_delay Value = 00 Work
%s_pre_delay Value = 00 Work
%s_delay Value = 00 Work
7.fISING GET EXP 200 % = fishing_exp_%d = 99
8.Ultimate hit = skill_%d_rate = 00 Not Work
9.cadet csd hard = mode_%d_limit_grade/6D 6F 64 65 5F 25 64 5F 6C 69 6D 69 74 5F 67 72 61 64 65 = 00
10.Anti hit+no relod = %s_type%d = 00 Work
11.pukulan super = blow_rate%d value = 99 Work
12.Token Emas ( BETA ) = %s_motion_pre_delay = 99 / 00 : 00/99 Not Work
13.Max Player CSD = map%d_limit_max_player = 00 work
14.Lari Asap = time_limit Value = 00 work


Hack Peso : sale_peso dan peso%d < CS
Hack Gcash : sale_cash dan cash%d < CS
Anti Skill : skill%d

1.Anti skill = skill%d value = 00 Work
2.assasin = %s_delay value = 00 Work
3.cadet war = BB 90 4b 51 1A 90 92 18 00 00 / »KQ ’ value = 00 Work
4.cadet leader = D5 CD 23 8D F6 8E A4 F5 51 BI / ÕÍ#öŽ¤õQ Value = 00 Work
5.FREEZE CSD = Action%d / 41 63 74 69 6F 6E 25 64 = 00
6.ULTIMATE HIT = %s_motion_pre_delay Value = 00 Work
%s_pre_delay Value = 00 Work
%s_delay Value = 00 Work
7.fISING GET EXP 200 % = fishing_exp_%d = 99
8.Ultimate hit = skill_%d_rate = 00 Not Work
9.cadet csd hard = mode_%d_limit_grade/6D 6F 64 65 5F 25 64 5F 6C 69 6D 69 74 5F 67 72 61 64 65 = 00
10.Anti hit+no relod = %s_type%d = 00 Work
11.pukulan super = blow_rate%d value = 99 Work
12.Token Emas ( BETA ) = %s_motion_pre_delay = 99 / 00 : 00/99 Not Work
13.Max Player CSD = map%d_limit_max_player = 00 work
14.Lari Asap = time_limit Value = 00 work


Nih AOB nya !!

[spoiler=Lihat]grade_blue_gm



grade_orange_gm



grade_white_gm



hero_title_bonus%d



hero_title_str%d

...



grade_gray_level%d



grade_white_level%d



max_revival_penalty >> 99



grade_orange_level%d



grade_red_level%d



grade_blue_level%d



grade_level%d



ladderup >> 99



heroup >> 99



auto_lvlup_amount >> 99



max_AOS_level >> 99



fishing_exp_%d >> 99



max_fishing_level >> 99



constant_max_grade >> 99



max_level >> 99



boss_max_level >> 99



penalty_peso >> 00



limite_max_char_slot >> 99



guild_kick_out_peso >> 00



guild_leave_peso >> 00



boost_limit >> 99



SendRequestGift >> 99



BonusPeso_%d >> 99



PackageActive_%d >> 99



LimitLevel_%d >> 00



ShowPeso_%d >> 999999



PackageKeepPeso >> 99



OnBonusPeso >> 99



BonusExp >> 99



OnLevelUpItem >> 99



OnBuyItem >> 99



SendP2PRelayPacket



IsMeGameMaster



IsGameMasterID



IsAdminID



IsMeDeveloper



OnDeveloperMacro (siap test )



onchangeLeaderChar >> 99



IsHoleSendComplete



SetHoleRecvComplete



max_card >> 99



max_table >> 99



balance_max_value >> 99



OnUseMonsterCoin >> 99



ioEtcItemConsumption::OnUse >> 99



Max_Success_Effect >> 99



Max_Rolling_Effect >> 99



use_team_target_buff



max_weapon_cnt >> 99



sensing_max_angle << Value >> sensing_min_angle >>



disable_cloak



disable_helmet



disable_armor



disable_weapon



Rolling_Effect_%d



Fail_Effect_%d



hp_decrease_tick >> 00



max_hp >> 99



no_damage_mode >> 99



no_gravity_combo >> 99



gravity_desc%d



move_drop_jump_amt



change_enemy_down_buff

skill_end_autotarget_max_angle << Value >> Cskill_end_autotarget_min_angle



skill_end_use_auto_target_value




skill_map_effect >> 99



jump_max_angle << Value >> jump_min_angle



MaxHPPower >> 99



MaxPower >> 99



max_skill_gauge >> has_skill_gauge



LimitHPRateMax >> LimitHPRateMin



use_monster_coin_cnt >> 99



PvEMonsterCoinX >> 99



GoldMonsterCoin >> 99



fall_max_damage >> fall_min_damage



gauge_per_tick >> 99



max_bullet >> 99



sub%d_perform_type >> 00


no_stop_passive_skill%d >>



hp_recovery_tick


Fast Delay : 6D 61 78 5F 73 6B 69 6C 6C 5F 67 61 75 67 65

Grade Hack : 67 72 61 64 65 5F 62 6C 75 65 5F 6C 65 76 65 6C

No Drop : 66 61 6C 6C 5F 6D 61 78 5F 64 61 6D 61 67 65

No Reload : 6D 61 78 5F 62 75 6C 6C 65 74

Freeze Undead : 4C 69 6D 69 74 48 50 52 61 74 65 4D 61 78

Unlimited Token Emas : 50 76 45 4D 6F 6E 73 74 65 72 43 6F 69 6E 4E 75 6D

Unlimited Token Perunggu : 75 73 65 5F 6D 6F 6E 73 74 65 72 5F 63 6F 69 6E 5F 63 6E 74

Poison Asasin Attack : 70 6F 69 73 6F 6E 5F 74 69 63



Medic Fill :68 70 5F 72 65 63 6F 76 65 72 79 5F 74 69 63 6B

ND 1 :64 65 6C 61 79 5F 61 6E 69 6D 61 74 69 6F 6E 5F 72 61 74 65

ND 2 :67 61 75 67 65 5F 70 65 72 5F 74 69 63 6B

ND 3 :63 68 65 63 6B 5F 6D 61 78 5F 74 69 6D 65

ND 4 :70 72 65 76 65 6E 74 5F 72 65 63 6F 76 65 72 79 5F 67 61 75 67 65 5F 6F 6E 5F 73 6B 69 6C 6C

HP Recovery :6E 6F 5F 64 61 6D 61 67 65 5F 6D 6F 64 65



Magic Circle : move_key_on_magic_circle

Cadet Crusade1 : map%d_limit_grade

Cadet Crusade2 : mode_%d_limit_grade



48 65 72 6F 4D 61 74 63 68 4C 69 6D 69 74 47 72 61 64 65 = Faction/Ladder 1

4C 61 64 64 65 72 54 65 61 6D 4C 69 6D 69 74 47 72 61 64 65 = Faction/Ladder 2

4C 69 6D 69 74 47 72 61 64 65 5F 25 64 00 = Limit Apa Ntah

54 65 61 6D 4E 61 6D 65 = Team Named


lostsaga.exe+E959CC Medic Fill
lostsaga.exe+EC46A8 Poison
lostsaga.exe+EC46BC seduction


70 65 6E 61 6C 74 79 5F 70 65 73 6F 00 00 00 00 >> 00 no penalty











max_delay_collision_time>>use_delay_collision_time
max_passive_gauge>>use_passive_gauge
FC_recovery_gauge_tick>>recovery_gauge_tick>>99
recovery_passive_gauge_rate_on_delay_run>>99
reduce_need_gauge>>recovery_delay_on_zero_gauge>>99
invisible_char_mesh>>100
owner_max_gauge%d<<value>> owner_min_gauge%d
max_s_mode_delay_time<<value>>max_a_mode_delay_time
need_gauge
max_gauge
decrease_gauge
increase_gauge
excavating_start_animation_rate>>excavating_start_animation
down_skill_end_time_rate>>down_skill_end_motion//skill 0 second>>00
reduce_gauge_tic_time>>reduce_gauge
NO Delay:73 6B 69 6C 6C 5F 67 61 75 67 65 00 6D 61 67 69? 63 5F 63 69 72 63 6C 65 5F 79 5F 6F 66 66 73 65 74
revival_gauge_gauge>>revival_gauge_bg
extra_gauge_base_dec_rate>>extra_gauge_base_inc_rate
check_skill_gauge
recovery_gauge_rate>>restore_owner_item
gauge_limit_rate
gauge_finishbig_gauge_orange>>gauge_finishbig_bg
skill_gauge_type>>magic circle_y_offset
AllNetworkTableServerRelay >> lostsaga.exe+B83FEC
HeroMatchLimitGrade >> lostsaga.exe+B1BEF8
LadderTeamLimitGrade >> lostsaga.exe+B1BF0C
SetKickOutUser >> lostsaga.exe+B1BDB5 >> 4Ex6Fx4Bx69x63x6Bx4Fx75x74x55x73x65x72
LadderTeamMenu >> lostsaga.exe+B1C288
BroadcastBattleMenu >> lostsaga.exe+B1C298
mode%d_title >> lostsaga.exe+B1C394
mode_%d_limit_max_user >> lostsaga.exe+B1C5B0
mode_%d_use_coin_cnt >> lostsaga.exe+B1C5F4
use_speed_random >> lostsaga.exe+B45614
bullet_angle%d >> lostsaga.exe+B455F4
skill_end_autotarget_max_angle >> lostsaga.exe+B08768
max_fire_cnt >> lostsaga.exe+B08840
no_stop_passive_skill%d >> lostsaga.exe+B53CEC<<value>>
no_stop_passive_skill_cnt >> lostsaga.exe+B53D04
max_active_count >> lostsaga.exe+B50B1C
max_accumlate_speed << Value>> min_accumlate >> lostsaga.exe+B50AE4
max_passive_gauge >> lostsaga.exe+B599C4
use_passive_gauge >> lostsaga.exe+B599F8
speed_max >> lostsaga.exe+B2CC7C << Value >> speed_min
speed_max >> lostsaga.exe+B5BE30
damage_max >> lostsaga.exe+B2CCA0
wounded_max >> lostsaga.exe+B2CC94
grade_gray_gm >> lostsaga.exe+B1290C
grade_red_gm >> lostsaga.exe+B1291C
grade_blue_gm >> lostsaga.exe+B1292C
grade_orange_gm >> lostsaga.exe+B1293C
grade_white_gm >> lostsaga.exe+B1294C
hero_title_bonus%d >> lostsaga.exe+B129AC
hero_title_str%d >> lostsaga.exe+B129C0>>hero_title_bonus%d
grade_gray_level%d >> lostsaga.exe+B129FC
grade_white_level%d >> lostsaga.exe+B12A10
max_revival_penalty >> lostsaga.exe+B12484
grade_orange_level%d >> lostsaga.exe+B12A24
grade_red_level%d >> lostsaga.exe+B12A3C
grade_blue_level%d >> lostsaga.exe+B12A50
grade_level%d >> lostsaga.exe+B12A94
ladderup >> lostsaga.exe+B12B24
heroup >> lostsaga.exe+B12B1C
auto_lvlup_amount >> lostsaga.exe+B12B78
max_AOS_level >> lostsaga.exe+B12B9C
fishing_exp_%d >> lostsaga.exe+B1CB1C
max_fishing_level >> lostsaga.exe+B1CB2C
constant_max_grade >> lostsaga.exe+B12C48>>99
max_level >> lostsaga.exe+B12C6C>>100
boss_max_level >> lostsaga.exe+B22CE8>>99
penalty_peso >> lostsaga.exe+B1C33C>>00
limite_max_char_slot >> lostsaga.exe+B122AC>>99
guild_kick_out_peso >> lostsaga.exe+B11328>>00
guild_leave_peso >> lostsaga.exe+B11314>>00
boost_limit >> lostsaga.exe+B11154
SendRequestGift >> lostsaga.exe+B0FF44
BonusPeso_%d >> lostsaga.exe+B94E08
PackageActive_%d >> lostsaga.exe+B19A7C
LimitLevel_%d >> lostsaga.exe+B19A9C>
ShowPeso_%d >> lostsaga.exe+B19AAC
PackageKeepPeso >> lostsaga.exe+B19B1C
OnBonusPeso >> lostsaga.exe+B83FA0
BonusExp >> lostsaga.exe+B83FC2
OnLevelUpItem >> lostsaga.exe+B17CF7
OnBuyItem >> lostsaga.exe+B17CDB
SendP2PRelayPacket >> lostsaga.exe+B0DD0F
IsMeGameMaster >> lostsaga.exe+B0DC33
IsGameMasterID >> lostsaga.exe+B0DC53
IsAdminID >> lostsaga.exe+B0DC73
IsMeDeveloper >> lostsaga.exe+B0DBF3
OnDeveloperMacro >> lostsaga.exe+B17673 (siap test )>>99
onchangeLeaderChar >> lostsaga.exe+B0D74F
IsHoleSendComplete >> lostsaga.exe+B0D548
SetHoleRecvComplete >> lostsaga.exe+B0D56C
max_card >> lostsaga.exe+B0CB1C
max_table >> lostsaga.exe+B0CB30
balance_max_value >> lostsaga.exe+B0C660
OnUseMonsterCoin >. lostsaga.exe+B1C84B / lostsaga.exe+B0C5A5
ioEtcItemConsumption::OnUse >> lostsaga.exe+B0B920
Max_Success_Effect << Value >> Max_Fail_Effect >> lostsaga.exe+B14CB4
Max_Rolling_Effect >> lostsaga.exe+B14CDC
use_team_target_buff >> lostsaga.exe+B0840C
max_weapon_cnt >> lostsaga.exe+B11620
sensing_max_angle << Value >> sensing_min_angle >> lostsaga.exe+B07304
disable_cloak >> lostsaga.exe+B06C4C
disable_helmet >> lostsaga.exe+B06C5C
>> lostsaga.exe+B0ADE8
Fail_Effect_%d >> lostsaga.exe+B0ADA0
hp_decrease_tick >> lostsaga.exe+B2FD6C
max_hp >> lostsaga.exe+B2FD80<<value>>char_col_skip>>entity_col_skip
no_damage_mode >> lostsaga.exe+B23F08
no_gravity_combo >> lostsaga.exe+B50440
gravity_desc%d >> lostsaga.exe+B959A0
move_drop_jump_amt >> lostsaga.exe+B06574
change_enemy_down_buff >> lostsaga.exe+B0978C
skill_end_autotarget_max_angle << Value>>skill_end_autotarget_min_angle >> lostsaga.exe+B08768
skill_end_use_auto_target_value >> lostsaga.exe+B087EC
skill_map_effect >> lostsaga.exe+B0880C
disable_armor >> lostsaga.exe+B06C6C
disable_weapon >> lostsaga.exe+B06C7C
jump_max_angle << Value >> jump_min_angle >> lostsaga.exe+B051F8
MaxHPPower >> lostsaga.exe+B04A60 MaxPower >> lostsaga.exe+B04A94
max_skill>>has_skillLimitHPRateMax>>LimitHPRateMinuse_monster_coin_cnt>>99PvEMonsterCoinX>>99GoldMonsterCoin>>99Part 1
rade_blue_gm
skill_ready_motion_rate>>skill_ready_motion>>00
gauge_limit_rate>>99
revival_hp_rate>>max_hp_rate
heal_hp_recovery>>extra_hp>>99
grade_orange_gm>>00
grade_white_gm

GradeLimitClearMark

SoulOutMark//HackShop>>99

LimitMark
HotMark//HackShop>>99
NewMark
recovery_gauge_rate>>gauge_limit_rate

SendRequestGift >> 99
gauge_recovery_tick>>99
sort_reduce_fullgauge>>sort_type

BonusPeso_%d >> 99
max_multi_map>>multi_map
RecoveryHpRate>>99
MaxAbility
Skeleton


PackageActive_%d >> 99



LimitLevel_%d >> 00



ShowPeso_%d >> 999999



PackageKeepPeso >> 99



OnBonusPeso >> 99



BonusExp >> 99



OnLevelUpItem >> 99



OnBuyItem >> 99



SendP2PRelayPacket



IsMeGameMaster



IsGameMasterID



IsAdminID



IsMeDeveloper



OnDeveloperMacro (siap test )



onchangeLeaderChar >> 99



IsHoleSendComplete



SetHoleRecvComplete



max_card >> 99



max_table >> 99



balance_max_value >> 99



OnUseMonsterCoin >> 99



ioEtcItemConsumption::OnUse >> 99



Max_Success_Effect >> 99

%s_glide_angle_max>>%s_glide_angle_min

Max_Rolling_Effect >> 99

ioClassPrice::GetBonusPeso Error

ioClassPrice::GetClassBuyPeso Error : %d -%d
Skill_cnt
ActiveDelayTimeRand
ActiveDelayTime
ActiveRand
use_team_target_buff



max_weapon_cnt >> 99



sensing_max_angle << Value >> sensing_min_angle >>



disable_cloak



disable_helmet



disable_armor



disable_weapon



Rolling_Effect_%d



Fail_Effect_%d


hp_decrease
hp_decrease_tick >> 00



max_hp >> 99//Unlimited HP



no_damage_mode >> 00



no_gravity_combo >> 99



gravity_desc%d



move_drop_jump_amt



change_enemy_down_buff

skill_end_autotarget_max_angle << Value >> skill_end_autotarget_min_angle





skill_end_use_auto_target_value



skill_map_effect >> 99



jump_max_angle << Value >> jump_min_angle



MaxHPPower >> 99



MaxPower >> 99



max_skill_gauge >> has_skill_gauge>>GK work
LimitHPRateMax >> LimitHPRateMin>>Freeze CSD
ActionRangeMax>>ActionRangeMin//Senjata kaya Reload GK bisa tembak Lalalala~~
ActiveDelayTimeRand>>ActiveDelayTime

use_monster_coin_cnt >> 99



PvEMonsterCoinX >> 99

max_speed

GoldMonsterCoin >> 99

skill_protect_time//skill 0 Second Buat Cheat No Delay Menjadi Fast Delay

fall_max_damage >> fall_min_damage//No Fall Damage

max_passive_gauge<value>use_passive_gauge>>Unlimited AS,AD,ASD,SD

gauge_per_tick >> 99

max_bullet >> 99>>No Reload

lostsaga.exe+80F694


charging_time>>99
limit_vertical_angle>>99
map_circle_mode_time>>99
aim%d_time>>99
live_time>>99
angle_time>>99
skill_end_live_time_area_weapon>>99
tick_time
aim_time>>99
time_rate>>99
gravity_time>>99
call_weapon_type%d>>00
jump_attack_type%d>>00
attack_type%d_air>>00
attack_type_air_count>>99
skill_full_time>>99
check_skill_gauge
pull_delay_time>>99
max_delay_time>>99
delay_time>>99
skill_cnt>>99>>anti skill bisa skill
equip_animation_rate>>89>>no delay relic kata orang
skill_up_motion>>>skill_down_motion
skill_up_loop_motion>>skill_down_loop_motion
skill_loop_action_up_motion>>skill_loop_action_down_motion
skill_loop_up_motion>>skill_loop_down_motion
skill_end_attack%d>>Anti Skill Bisa Skill>>00
skill_zero_aim_attack_buff%d>>00
max_talisman_cnt>>need_skill_talisman_cnt
prevent_recovery_equip_skill_gauge>>prevent_recovery_all_skill_gauge
init_move_speed_normal_skill>>init_move_speed_down_skill
move_speed_type_cnt>99
get_up_type_cnt>>99
hp_type_cnt>>99
cooltime_type_cnt>>99
die_clear_by_round>>00
gauge_tic_time>>00
max_michael_gauge>>init_michael_gauge_down
max_goomiho_gauge>>init_goomiho_gauge_down
mode_type%d
owner_max_gauge%d>>owner_min_gauge%d
72 65 76 69 76 61 6C 5F 72 65 63 6F 76 65 72 79 5F 68 70 5F 72 61 74 65
TreasureCard>>99
max_hp_rate>>99
autotarget_max_angle_extra>>autotarget_min_angle_extra
teleport
normal_target_min_scale>>normal_target_max_scale
blitz_target_max_angle>>blitz_target_min_angle
autotarget_max_angle>>autotarget_min_angle
move_max_time>>move_min_time
team_max_time_npc>>team_min_time_npc
team_max_time_boss_npc>>team_min_time_boss_npc
team_max_time>>team_min_time
max_time_boss_npc>>min_time_boss_npc
max_accumulate_count>>99 atau 00
magic_element_type>>00>>anti Magic Kiri kanan
attack%d_type>>00>>anti Tusbol
change_move_speed_max>>change_move_speed_min
change_move_speed_tic>>00>>SpeedGila<<Biar Mapos ^^
max_area_weapon_cnt
combo_attack%d>>Brutal Combo>>00
max_combo_cnt>>99>>gambar Combonya
target_max_range>>target_min_range
normal_dash_attack%d>>00
target_aim_angle>>99>>Itu Crosshirenya Hero Tembakan
target_max_range>>target_min_range>>Itu CrossHirenya Hilang Kalau Mau Teken D
skill_motion_force_angle%d>>99>>Kaya Brutal Skill^^
toss_max_cnt>>Buat Hero Baru Dilost Saga Belum Keluar Tapi Ada Dikorea
max_bomb_cnt>>99>>Bom Musketer Dan
72 75 6E 6E 69 6E 67 5F 63 6F 6C 5F 6A 75 6D 70 5F 6D 61 78 5F 63 6E 74>>99>>
6D 61 78 5F 6D 69 6E 65 5F 63 6E 74>>99
6D 61 78 5F 74 61 72 67 65 74 5F 63 6F 75 6E 74>>00
excavating_tool_mesh
result_success_animation_rate>>result_fail_animation_rate
result_success_animation>>result_fail_animation
excavating_animation_rate
excavating_animation
excavating_start_animation_rate
excavating_start_animation
release_animation_rate
release_animation
reload_bullet_cnt>>00
equip_mesh%d>>00
area_weapon_move_speed>>99
move_speed>>00
max_move_speed>>min_move_speed
attack_move_speed>>99
get_hp>>lose_hp
excalibur_special_attack%d
convert_hp>>99
exception_buff_hpzero>>99
exception_buff_cnt>>00
exception_buff%d
max_hp_buff>>00
BalanceBuff>>99
char_hp_info>>00
land_jump_attack_gravity
drop_damage>>00
use_skill_custom_blind>>99
use_weapon_equip_mesh>>00
use_bullet_charge_dir>>00
use_normal_dead>>00
use_jump_limit_cnt>>99
use_limit_hp>>00
use_buff_motion_end>>99
%s_type>>00
armor_type>>00
steal_value>>99
steal_tic>>00
steal_recovery_rate
recovery_gauge_value>>99
recovery_ignore_buff_cnt>>99
recovery_ignore_buff%d>>00
pre_skill_motion>>99
--------Type HackShop
EventType%d
EventWndID%d
EndDate%d>>00
StartDate%d>>00
EventUrl
ImgSecond%d
ImgFirst%d
IsWebEvent%d
3F 41 56 69 74 65 6D 5F 73 65 74 74 69 6E 67 73 40 70 72 6F 74 65 63 74 69 6F 6E 40 40>>00>>Unprotection Item


start_coin_use_time = revival_recovery_hp_rate
zero_hp_cancel_type
revival_hp_rate = max_hp_rate
char_hp_info
half_hp_rate
half_symbol_hp
symbol_extra_hp%d = symbol_hp%d
symbol_hp_cnt
none_team_symbol_hp
default_hp = default_blue_hp = default_red_hp
max_hp_buff
exception_buff_hpzero
limit_hp_rate = use_limit_hp
disable_zero_hp
hp_recovery_value
damage_convert_hp_effect
hp_steal_rate
convert_hp
lose_hp = lose_hp
watch_green_hp_gauge
wacth_greenhp_gaugeback
watch_red_hp_gauge
wacth_rednhp_gaugeback
watch_blue_hp_gauge
wacth_bluehp_gaugeback
------------------------------------------
AniCard and RewardB
IsKickUser
Unlimited HP In DT:7A 65 72 6F 5F 68 70 5F 63 61 6E 63 65 6C 5F 74 79 70 65
ND1:70 72 65 76 65 6E 74 5F 72 65 63 6F 76 65 72 79 5F 61 6C 6C 5F 73 6B 69 6C 6C 5F 67 61 75 67 65:Value ON<<value>>70 72 65 76 65 6E 74 5F 72 65 63 6F 76 65 72 79 5F 65 71 75 69 70 5F 73 6B 69 6C 6C 5F 67 61 75 67 65:Value OFF
ND2:72 65 63 6F 76 65 72 79 5F 73 6B 69 6C 6C 5F 67 61 75 67 65 5F 6F 6E 5F 77 6F 75 6E 64 65 64 value: oFF<<value>>72 65 63 6F 76 65 72 79 5F 6D 61 78 5F 73 6B 69 6C 6C 5F 67 61 75 67 65:value ON
Penggalian:
65 78 63 65 C7 45 D0 70 74 69 6F 66 C7 45 D4 6E:value ON
45 BC 50 8D 8D 54 FB FF FF C7 45 BC 65 78 63 65 C7 45 C0 70 74 69 6F C7 45 C4 6E 5F 63 6F C7 45 C8 75 6E 74:Value OFF

72 65 63 6F 76 65 72 79 5F 6D 61 78 5F 73 6B 69 6C 6C 5F 67 61 75 67 65:recovery_max_skill_gauge
72 65 63 6F 76 65 72 79 5F 73 6B 69 6C 6C 5F 67 61 75 67 65 5F 65 66 66 65 63 74:recovery_skill_gauge_effect
delay_start_time>>use_delay_start_time

Clue fall Damage:64 61 6d 61 67 65 00 64 72 6f 70 5f

No Delay:73 6B 69 6C 6C 5F 67 61 75 67 65 00 6D 61 67 69 63 5F 63 69 72 63 6C 65 5F 79 5F 6F 66 66 73 65 74

max_delay_collision_time>>use_delay_collision_time

max_passive_gauge>>use_passive_gauge

FC_recovery_gauge_tick>>recovery_gauge_tick

recovery_passive_gauge_rate_on_delay_run

reduce_need_gauge>>recovery_delay_on_zero_gauge
invisible_char_mesh

owner_max_gauge%d<<value>>owner_min_gauge%d

max_s_mode_delay_time

max_a_mode_delay_time
need_gauge

max_gauge

decrease_gauge

increase_gauge

skill_end_ani_rate>>skill_end_animation

skill_end_live_time_area_weapon

skill_end_autotarget_

excavating_start_animation_rate>>excavating_start_animation

down_skill_end_time_rate>>down_skill_end_motion

reduce_gauge_tic_time>>reduce_gauge

max_generate_time>>min_generate_time

NO Delay:73 6B 69 6C 6C 5F 67 61 75 67 65 5F 74 79 70 65 00 00 00 00 6D 61 67 69 63 5F 63 69 72 63 6C 65 5F 79 5F 6F 66 66 73 65 74
revival_gauge_gauge>>revival_gauge_bg

extra_gauge_base_dec_rate>>extra_gauge_base_inc_rate

check_skill_gauge

recovery_gauge_rate>>restore_owner_item

gauge_limit_rate

gauge_finishbig_gauge_orange>>gauge_finishbig_bg

skill_gauge_type>>magic circle_y_offset

AllNetworkTableServerRelay >> lostsaga.exe+B83FEC

HeroMatchLimitGrade >> lostsaga.exe+B1BEF8

LadderTeamLimitGrade >> lostsaga.exe+B1BF0C

SetKickOutUser >> lostsaga.exe+B1BDB5 >> 4Ex6Fx4Bx69x63x6Bx4Fx75x74x55x73x65x72

LadderTeamMenu >> lostsaga.exe+B1C288

BroadcastBattleMenu >> lostsaga.exe+B1C298

mode%d_title >> lostsaga.exe+B1C394

mode_%d_limit_max_user >> lostsaga.exe+B1C5B0

poison_tick_time>>poison_per_tick

mode_%d_use_coin_cnt >> lostsaga.exe+B1C5F4
use_speed_random >> lostsaga.exe+B45614
bullet_angle%d >> lostsaga.exe+B455F4
skill_end_autotarget_max_angle >> lostsaga.exe+B08768
max_fire_cnt >> lostsaga.exe+B08840
no_stop_passive_skill%d >> lostsaga.exe+B53CEC<<value>>6E 6F 5F 73 74 6F 70 5F 70 61 73 73 69 76 65 5F 73 6B 69 6C 6C 5F 63 6E 74
no_stop_passive_skill_cnt >> lostsaga.exe+B53D04
max_active_count >> lostsaga.exe+B50B1C
max_accumlate_speed << Value>> min_accumlate >> lostsaga.exe+B50AE4
max_passive_gauge >> lostsaga.exe+B599C4
use_passive_gauge >> lostsaga.exe+B599F8
speed_max >> lostsaga.exe+B2CC7C << Value >> speed_min
speed_max >> lostsaga.exe+B5BE30
damage_max >> lostsaga.exe+B2CCA0
wounded_max >> lostsaga.exe+B2CC94
grade_gray_gm >> lostsaga.exe+B1290C
grade_red_gm >> lostsaga.exe+B1291C
grade_blue_gm >> lostsaga.exe+B1292C
grade_orange_gm >> lostsaga.exe+B1293C
grade_white_gm >> lostsaga.exe+B1294C
hero_title_bonus%d >> lostsaga.exe+B129AC
hero_title_str%d >> lostsaga.exe+B129C0
grade_gray_level%d >> lostsaga.exe+B129FC
grade_white_level%d >> lostsaga.exe+B12A10
max_revival_penalty >> lostsaga.exe+B12484
grade_orange_level%d >> lostsaga.exe+B12A24
grade_red_level%d >> lostsaga.exe+B12A3C
grade_blue_level%d >> lostsaga.exe+B12A50
grade_level%d >> lostsaga.exe+B12A94
ladderup >> lostsaga.exe+B12B24
heroup >> lostsaga.exe+B12B1C
auto_lvlup_amount >> lostsaga.exe+B12B78
max_AOS_level >> lostsaga.exe+B12B9C
fishing_exp_%d >> lostsaga.exe+B1CB1C
max_fishing_level >> lostsaga.exe+B1CB2C
constant_max_grade >> lostsaga.exe+B12C48
max_level >> lostsaga.exe+B12C6C
boss_max_level >> lostsaga.exe+B22CE8
penalty_peso >> lostsaga.exe+B1C33C
limite_max_char_slot >> lostsaga.exe+B122AC
guild_kick_out_peso >> lostsaga.exe+B11328
guild_leave_peso >> lostsaga.exe+B11314
boost_limit >> lostsaga.exe+B11154
SendRequestGift >> lostsaga.exe+B0FF44
BonusPeso_%d >> lostsaga.exe+B94E08
PackageActive_%d >> lostsaga.exe+B19A7C
LimitLevel_%d >> lostsaga.exe+B19A9C>
ShowPeso_%d >> lostsaga.exe+B19AAC
PackageKeepPeso >> lostsaga.exe+B19B1C
OnBonusPeso >> lostsaga.exe+B83FA0
BonusExp >> lostsaga.exe+B83FC2
OnLevelUpItem >> lostsaga.exe+B17CF7
OnBuyItem >> lostsaga.exe+B17CDB
SendP2PRelayPacket >> lostsaga.exe+B0DD0F
IsMeGameMaster >> lostsaga.exe+B0DC33
IsGameMasterID >> lostsaga.exe+B0DC53
IsAdminID >> lostsaga.exe+B0DC73
IsMeDeveloper >> lostsaga.exe+B0DBF3
OnDeveloperMacro >> lostsaga.exe+B17673 (siap test )
onchangeLeaderChar >> lostsaga.exe+B0D74F
IsHoleSendComplete >> lostsaga.exe+B0D548
SetHoleRecvComplete >> lostsaga.exe+B0D56C
max_card >> lostsaga.exe+B0CB1C
max_table >> lostsaga.exe+B0CB30
balance_max_value >> lostsaga.exe+B0C660
OnUseMonsterCoin >. lostsaga.exe+B1C84B / lostsaga.exe+B0C5A5
ioEtcItemConsumption::OnUse >> lostsaga.exe+B0B920
Max_Success_Effect << Value >> Max_Fail_Effect >> lostsaga.exe+B14CB4
Max_Rolling_Effect >> lostsaga.exe+B14CDC
use_team_target_buff >> lostsaga.exe+B0840C
max_weapon_cnt >> lostsaga.exe+B11620
sensing_max_angle << Value >> sensing_min_angle >> lostsaga.exe+B07304
disable_cloak >> lostsaga.exe+B06C4C
disable_helmet >> lostsaga.exe+B06C5C
>> lostsaga.exe+B0ADE8
Fail_Effect_%d >> lostsaga.exe+B0ADA0
hp_decrease_tick >> lostsaga.exe+B2FD6C>>hp_decrease
max_hp >> lostsaga.exe+B2FD80<<value>>char_col_skip>>entity_col_skip
no_damage_mode >> lostsaga.exe+B23F08
no_gravity_combo >> lostsaga.exe+B50440
gravity_desc%d >> lostsaga.exe+B959A0
move_drop_jump_amt >> lostsaga.exe+B06574

change_enemy_down_buff >> lostsaga.exe+B0978C

skill_end_autotarget_max_angle << Value >> skill_end_autotarget_min_angle >> lostsaga.exe+B08768
skill_end_use_auto_target_value >> lostsaga.exe+B087EC

skill_map_effect >> lostsaga.exe+B0880C

disable_armor >> lostsaga.exe+B06C6C

disable_weapon >> lostsaga.exe+B06C7C

jump_max_angle << Value >> jump_min_angle >> lostsaga.exe+B051F8

MaxHPPower >> lostsaga.exe+B04A60 MaxPower >> lostsaga.exe+B04A94
max_skill>>has_skillLimitHPRateMax>>LimitHPRateMinuse_monster_coin_cnt>>99PvEMonsterCoinX>>99GoldMonsterCoin>>99Part 1

global_target_time_max>>global_target_time_min

global_target_search_time_max>>global_target_search_time_min

rade_blue_gm
skill_ready_motion_rate>>skill_ready_motion
gauge_limit_rate
revival_hp_rate>>max_hp_rate
heal_hp_recovery>>extra_hp

grade_orange_gm

revival_hp_rate>>max_hp_rate
Event Coin On=46 61 69 6C 20 43 72 65 61 74 65 20 45 76 65 6E 74 20 4E 6F 64 65 20 3A 25 64 00 00 A0 7D 31 01 B0 91 73 00 43 6F 69 6E 45 76 65 6E 74 55 73 65 72 4E 6F 64 65 3A 3A 4F 6E 52 65 63 69 65 76 65 50 61 63 6B 65 74 3A 20 25 64 3A 25 64 3A 25 64
Event Coin OFF=43 6F 69 6E 45 76 65 6E 74 55 73 65 72 4E 6F 64 65 3A 3A 4F 6E 52 65 63 69 65 76 65 50 61 63 6B 65 74 00 00 43 6F 6E 6E 65 63 74 41 6E 64 50 6C 61 79 54 69 6D 65 45 76 65 6E 74 55 73 65 72 4E 6F 64 65 3A 3A 4F 6E 52 65 63 69 65 76 65 50 61 63 6B 65 74 00 00 00 00 25 73 20 45 72 72 6F 72 20 47 69 66 74 20 54 79 70 65 20 3A 25 64 50 6C 61 79 54 69 6D 65 45 76 65 6E 74 55 73 65 72 4E 6F 64 65 3A 3A 4F 6E 52 65 63 69 65 76 65 50 61 63 6B 65 74
Event kristen On=4F 6E 65 44 61 79 47 6F 6C 64 49 74 65 6D 45 76 65 6E 74 3A 3A 4F 6E 52 65 63 69 65 76 65 50 61 63 6B 65 74
Event Kristen OFf=43 68 72 69 73 74 6D 61 73 45 76 65 6E 74 55 73 65 72 4E 6F 64 65 3A 3A 4F 6E 52 65 63 69 65 76 65 50 61 63 6B 65 74 00 43 68 72 69 73 74 6D 61 73 45 76 65 6E 74 55 73 65 72 4E 6F 64 65 3A 3A 53 65 6E 64 52 65 71 75 65 73 74 47 69 66 74 00 43 6F 6E 6E 65 63 74 69 6F 6E 54 69 6D 65 45 76 65 6E 74 55 73 65 72 4E 6F 64 65 3A 3A 4F 6E 52 65 63 69 65 76 65 50 61 63 6B 65 74 00 00 00 00 43 6F 6E 6E 65 63 74 69 6F 6E 54 69 6D 65 53 65 6C 65 63 74 47 69 66 74 45 76 65 6E 74 55 73 65 72 4E 6F 64 65 3A 3A 4F 6E 52 65 63 69 65 76 65 50 61 63 6B 65 74 00 00 50 6C 61 79 54 69 6D 65 45 76 65 6E 74 55 73 65 72 4E 6F 64 65 3A 3A 49 73 47 69 66 74 20 3A 20 45 72 72 6F 72 20 54 79 70 65 20 3A 20 25 64

grade_white_gm

GradeLimitClearMark

SoulOutMark

LimitMark
HotMark
NewMark

hero_title_bonus%d

hero_title_str%d

...

grade_gray_level%d

grade_white_level%d

max_revival_penalty >> 99

grade_orange_level%d

grade_red_level%d

grade_blue_level%d

grade_level%d

ladderup >> 99

heroup >> 99

auto_lvlup_amount >> 99.>>auto_lvlup_time

max_AOS_level >> 99

fishing_exp_%d >> 99

max_fishing_level >> 99

constant_max_grade >> 99

max_level >> 99
6C 69 6D 69 C6 85 C4 FC FF FF 74 88 9D C5 FC FF FF 8B 56 10 52 8D 85 B4 FC FF FF 50 8D 8D 54 FB FF FF 51 C7 85 C6 FC FF FF 67 72 61 64 C6 85 CA FC FF FF 65 88 9D CB FC FF FF C7 85 CC FC FF FF 6D 69 6E:update Hero lama:miÆ…ÄüÿÿtˆÅüÿÿ‹VR…´üÿÿPTûÿÿQÇ…ÆüÿÿgradÆ…ÊüÿÿeˆËüÿÿÇ…Ìüÿÿmin
uPDATE cEPAT:6C 69 6D 69 C6 85 A8 FC FF FF 74 88 9D A9 FC FF FF C7 85 AA FC FF FF 67 72 61 64 C6 85 AE FC FF FF 65 88 9D AF FC FF FF C7 85 B0 FC FF FF 6D 61 78

boss_max_level >> 99

penalty_peso >> 00

limite_max_char_slot >> 99

guild_kick_out_peso >> 00

guild_leave_peso >> 00

boost_limit >> 99

recovery_gauge_rate>>gauge_limit_rate

SendRequestGift >> 99
gauge_recovery_tick>>99
sort_reduce_fullgauge>>sort_type

BonusPeso_%d >> 99
max_multi_map>>multi_map
RecoveryHpRate>>99
MaxAbility
Skeleton

PackageActive_%d >> 99

LimitLevel_%d >> 00

ShowPeso_%d >> 999999

PackageKeepPeso >> 99

OnBonusPeso >> 99

BonusExp >> 99

OnLevelUpItem >> 99

OnBuyItem >> 99

SendP2PRelayPacket

IsMeGameMaster

IsGameMasterID

IsAdminID

IsMeDeveloper

OnDeveloperMacro (siap test )

onchangeLeaderChar >> 99

IsHoleSendComplete

SetHoleRecvComplete

max_card >> 99

max_table >> 99

balance_max_value >> 99

OnUseMonsterCoin >> 99

ioEtcItemConsumption::OnUse >> 99

Max_Success_Effect >> 99

%s_glide_angle_max>>%s_glide_angle_min

Max_Rolling_Effect >> 99

ioClassPrice::GetBonusPeso Error

ioClassPrice::GetClassBuyPeso Error : %d -%d
Skill_cnt
ActiveDelayTimeRand
ActiveDelayTime
ActiveRand
use_team_target_buff

max_weapon_cnt >> 99

sensing_max_angle << Value >> sensing_min_angle >>

disable_cloak

disable_helmet

disable_armor

disable_weapon

Rolling_Effect_%d

Fail_Effect_%d

hp_decrease
hp_decrease_tick >> 00

max_hp >> 99

no_damage_mode >> 99

no_gravity_combo >> 99

gravity_desc%d

move_drop_jump_amt

change_enemy_down_buff

skill_end_autotarget_max_angle << Value >> skill_end_autotarget_min_angle

hp_recovery>>00
hp_recovery_tick>>00//1 Hit Power Stone

skill_end_use_auto_target_value

skill_map_effect >> 99

jump_max_angle << Value >> jump_min_angle

normal_target_max_scale>>normal_target_min_scale

MaxHPPower >> 99

start_protection_time>>protected

normal_target_combo%d_attack>>no_target_combo%d_attack

no_target_damage_rate>>target_damage_rate

max_delay_time>>delay_time
MaxPower >> 99

closeorder_max_time>>closeorder_min_time

change_move_speed_max>>change_move_speed_min

max_skill_gauge >> has_skill_gauge
mas_skill_gauge>>>>00
6D 61 78 5F 63 6F 6F 6C 5F 74 69 6D 65<<value>>75 73 65 5F 63 6F 6F 6C 5F 74 69 6D 65:max_cool_time>>use_cool_time

LimitHPRateMax >> LimitHPRateMin
ActionRangeMax>>ActionRangeMin
ActiveDelayTimeRand>>ActiveDelayTime

use_monster_coin_cnt >> 99

PvEMonsterCoinX >> 99

max_speed

GoldMonsterCoin >> 99

skill_protect_time

fall_max_damage >> fall_min_damage

max_passive_gauge<value>use_passive_gauge

gauge_per_tick >> 00>>Skill 0 second

max_bullet >> 99

Skin Color : skin_color value 00
s_magic_circle_range_max
drop_max_damage<<value>>drop_min_damage>>drop_zone
drop_damage_rate>>drop_damage
map_area_weapon%d_pos_z
max_witch_gauge
luce_gauge_slot
wounded_attack_type%d_wounded_loop_ani
wounded_attack_type%d_wounded_time
wounded_attack_type%d_wounded
wounded_attack_type%d_resist
wounded_attack_type%d
wounded_attack_type_count
charging_loop_sound
charging%d_attack
charging%d_time
charging%d_scale
charging_scale_cnt
weapon_charging_effect
equiped_effect
pull_end_ani_rate
pull_end_anipull_loop_duration
pull_loop_ani
pull_action_ani_rate
pull_action_aniloop_move_animation
loop_delay_animation
use_effect_start_mode
not_use_bipe_link
use_length_move_value
use_length_move
return_target_down_buff%d
return_target_down_buff_cnt
return_target_buff%d
return_target_buff_cnt
return_target_air_buff%d
return_target_air_buff_cnt
return_weapon_effect
return_attack
return_move_speed
return_type
event_end
event_start
startdelaybutton_on
effect´C
group%d_result%d_rate
group%d_result_count
group%d_max_players
group%d_min_players
result_group_count
resultoffset_zoffset_yoffset_xsub_indexroulette%droulette_countenable_start_angl?e
enable_start_range
reduce_ratespin_speed
restart_timejoin_end_time
spin_stop_times
pin_duration
roulette_coin
skill_end_attack
action_buff%d
action_buff_list
skill_end_move_decrease
skill_end_key_jump
skill_end_key_type
weapon_dead_end_type
key_input_end_type
run_end_type
disable_run_col_skip
run_rotate_speed:on
run_speed:off
use_fire_end
run_duration
skill_end_attack%d_effect
skill_end_attack%d
skill_end_attack_cnt
key_add_gap_time
attack_loop_sound
attack_loop_effect
trace_move_speed
wait_end_duration
trace_collision_range
light_element_attack
ice_element_attack
fire_element_attack
gather_sound%d
gather_effect%d
gather_time%d
gather_att_max_cnt
gather_att_area_weapon
gather_att_offset_z
gather_att_offset_y
gather_att_offset_x
gather_att_ani_rate
gather_att_ani
get_circle
mine_fly_ready_speed
mine_fly_ready_delay
check_max_time
teleport_enable_time
skill_end_auto
target_max_angle
skill_end_auto
target_min_angle
skill_end_auto
target_range
skill_end_auto
target_down_state
skill_end_use_auto_target_value
skill_map_effect:00
magic_circle
fire_angle%d
max_fire_cnt
pull_cnt
target_wound_buff%d
target_wound_buff_cnt
enable_protect_col
zone_wound_type
zone_collision_disable_grap
zone_height_offset
zone_offset
zone_max_width:On
zone_width:Off
zone_under_height:on
zone_up_height:off
zone_angle
zone_inner_range
zone_max_range:0n
zone_min_range:off
zone_range
zone_live_time
pulling_buff
pulling_range
pulling_sensing_time
pulling_duration
change_position_Air_effect
change_position_down_effect
change_position_effect
change_enemy_down_buff
change_enemy_air_buff
change_enemy_buff
teleport_enemy_down_buff
teleport_enemy_air_buff
teleport_enemy_buff
teleport_time
range_min_radius
range_max_radius
teleprot_ragne
teleport_axis_y_offset
special_gauge_type
add_special_gauge_rate
add_attack
delay_attack_max_wait_time
delay_attack_action
Ani_Rate
delay_attack_action
Ani_Down
delay_attack_action
Ani_Up
delay_attack_action
Ani_Center
first_attack
first_attack_action
Ani_Down
first_attack_action
Ani_Up
first_attack_action
Ani_Center
high_decrease_goomiho_gauge
decrease_goomiho_gauge
increase_goomiho_gauge
need_goomiho_gauge
max_goomiho_gauge
init_goomiho_gauge_down
%sPackage%d_Element%d_Value2%s
Package%d_Element%d_Value1%s
Package%d_Element%d_Type%s
Package%d_Element%d_Alarm%s
Package%d_Alaram%s
Package%d_Element_CntSub%
second_magic_circle_key_on_height_max<<Value>>second_magic_circle_key_on_height_min
second_magic_circle_max_range<<value>>second_magic_circle_min_range
first_magic_circle_move_speed<<value>>second_magic_circle_move_speed
first_magic_circle_offset<<value>>second_magic_circle_offset
max_s_mode_delay_time<<value>>decrease_gauge_s_mode
max_a_mode_delay_time<<value>>decrease_gauge_a_mode
random_move_max_time<<value>>random_move_min_time
random_angle%d>>99
ground_max_time>>underground_max_time
skill_end_motion>>end_motion_rate
jump_skill_end_motion>>jump_skill_end_time_rate
jump_max_angle<<value>>jump_min_angle
normal_max_angle<<value>>normal_min_angle
extend_skill_end_motion<<Value>>extend_skill_end_time_rate
call_attribute%d_randomtime_max<<value>>call_attribute%d_randomtime_min
FC_tic_time>>99
hp_recovery_value>value<max hp//Gk tambah Darah



-=-=-=-=nEW-=-==-=-=-=
charging_time>>99
limit_vertical_angle>>99
map_circle_mode_time>>99
aim%d_time>>99
live_time>>99
angle_time>>99
skill_end_live_time_area_weapon>>99
tick_time>>00
aim_time>>99
time_rate>>99
gravity_time>>99 [Gravity Combo]
call_weapon_type%d>>00
jump_attack_type%d>>00
attack_type%d_air>>00
attack_type_air_count>>99
skill_full_time>>99
check_skill_gauge
pull_delay_time>>99 [Gk Pake Cingcong Langsung Gambar]
max_delay_time>>99 [Respawn Cepat]
delay_time>>99
skill_cnt>>99 [anti skill tapi tidak bisa skill]
strong_attack>>weak_attack [ Kekuatan Serangan Hero]
teleport_range>>99 [AD Fire Mage Jauh Sekali :D]
%s_force_angle%d>>00 [Force Serangan]
%s_force_move%d>>99 [Kecepatan Force Bertambah]
skill_ready_motion_rate>>99 [99% Skill Ready]
%sskill_search_angle>>00







___---___---__---_-__----
range_max_radius
range_min_radius
================
teleport_enemy_buff
teleport_enemy_air_buff
================
change_position_Air_effect
change_postion_down_effect
================
screen_blind_range
screen_blind_down_time
================
buff_max_alpha
buff_max_color_g
buff_color_b
buff_color_r
================
add_special_gauge_rate
add_attack
delay_attack_max_wait_time
delay_attack_actionAni_rate
Delay_attack_actionAni_Down
delay_attack_actionAni_Up
delau_attack_actionAni_Center
================
frist_attack
frist_attack_actionAni_Down
================
high_decrekease_goomiho_gauge
init_goomiho_gauge_down
================
summon_cnt
move_key_off_magic_circle
disable_action_protect
circle_to_circle_offset
================
pNewShopWnd
ioSuperGashaponMgr
SendAutoUse
Element Empty
================
PrintDefaultAlaram
PrintSuperGashaponChatAlaram
================
aim_mark_effect
skill_lop_ani_rate
================
skill_zero_aim_attack_buff%d
skill_zero_aim_attack_buff_cnt
================
skill_map_effect_offset
change_scaling_speed
change_scaling_rate
================
blue_fire_marker
blue_charge_marker
================
red_fire_marker
red_charge_marker
================
blue_aim_marker
blue_guide_marker
================
red_aim_marker
red_guide_marker
================
skill_aim_attack
skill_zero_aim_attack_reducate_gauge
================
skill_zero_aim_attack_duration
================
fire_delay_time
defense_tic_time>>99 [Defense Lama]
gauge_per_defense>>99
pre_skill_motion>>99
steal_value>>99[Nilai Darah Bekurang Lama]
steal_tic>>00[Darah Berkurang Lama
steal_recovery_rate>>99[99% Nilai Darah Berkurang Lama]
recovery_gauge_value>>99<Nilai Recovery Gauge 99%]
recovery_ignore_buff_cnt>>99 [Ini Juga Anti Skill]
recovery_ignore_buff%d>>00

AOB1

IsKickUser>>00<<Anti Ping Merah
KickVoteProgress>>00<< kk Gk Bisa Kick Orang
KickVoteReason>>00<<KK gk bisa kick
KickVoteReasonEdit>>00<<GkDikick
Anti Skill = skill%d > Value 00
Brutal Attack = normal_attack0%d > Value 00
sale_end 0000 - Hack Shop
value%d - Instan Mission
skill_action Potential
dummy_attack
gauge_finishbig_bg Instant Win
trinity_hide
trinity_show
shop_sound
skill_rate%d = No Delay Skill
sale_end_date_%d = Hack Shop
KickVoteReasonEdit/SetKickOut = Anti Votekick
SetBadPing = Anti Ping Merah
skill_rate%d>>99
LimitHPRateMax~>00~>CSD Freeze
LimitHPRateMin~>00~> CSD Freze
use_monster_coin_cnt >> 99
fall_max_damage >> fall_min_damage